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didn't see this ticket or I wouldn't have put in a private one. anyway, here's my screen shot showing that i have 125 success but much less completed on the upgrade:
sorry for the link rather than image..was easiest at the time.
i agree that aura should be more of a thing. equipment as well, but current equipment that I CAN use gets me 3 whole seconds closer to a 10 second timer. aura 15. so, 18 of 30 seconds with aura. sure, I can do a bit of gong banging to get another 3 aura seconds so i've got 21!! WOOHOO. but, then my aura wears off and i need to wait for it to recharge.. so, like you said, i have to only use 1 or 2 aura at a time so that I can at least keep the timer below 30 for a more sustained period.
yes, the added challenge is probably something this game needs.
the problem lays in that some players have used the previous system to level so high that they CAN use equipment that reduces their timer to 10s. i hate being one of those "this isn't fair blah blah blah" kind of people, but it is a pretty MAJOR game change that leaves those at the top at a huge advantage over those at the bottom or haven't yet started yet. something like this IS needed, progression SHOULD be slower, so i think that this update calls for something more like a complete wipe of progress gained so far; if something like an algorithm to put everyone where they SHOULD be if this update was always there, doubt that's going to happen though.
instead, why doesn't meditating at the farming alter actually add experience to my farming aura? that would make aura a much cooler thing. instead if just adds +5 OVERALL aura xp after a very long timer.. but before that I need to plant seeds on a very long timer(yes, food can decrease but meh). IMO though, this kind of update should have been made BEFORE a massive nerf was put in place to give players a chance to change their play style.
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looks like something is causing the divs to be 1px too high. most-likely due to the recent changes in font-size, but I might be wrong.