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What you dont know is that 'Spagetti' is actually a traditional dish served in the Durbin Capital area and was developed around 300 years ago by the Duke of Spagetti. Unfortunately during the last civil war the Duke and his family were killed defending the crown. In honor of their sacrifice the dish formerly called 'Bunch O Noodles with red stuff on it' was renamed as the Spagetti Dish...


Sounds good, right?

Bumped.... Happening again...

Unfortunately it seems as if that is two separate bugs...


One issue is this one we are talking about where progress gets 'reset', which is the original one that we were seeing


There has been another issue that has been harder to track down but might be its own unique bug. This one is where progress gets 'derailed' onto a non-existent task and as such, building progress doesnt happen. Actions occur, materials are used and exp given, but actual progress on the building is missing.


I know they are fairly certain on one reason for server restarts, but working to hunt these other ones down. I have been trying to record when it happens but all day yesterday that I was actually available... nothing... because Murphy is a...



I liked the idea about the additional game mechanic and not having to be seed related but anything, could convert higher level resources to lower or vice versa or mining materials to logs or anything on the lis(but at a loss so as to keep the other mechanics as the 'best' source),


I agree that farming is good the way it is and yes life should be planned around you gam... wait... :P

For clan buildings, Construction Yard is written as 'construction_yard' and still contains the underscore

Touche...

Technically you can propagate with just one seed, but you still have a chance to fail and lose that one seed


After you plant the seeds they eventually grow into the 'harvest' stage (ie. you pick the item and get that plant be it carrots, basil leaves, corn, ect), while it is at the picking stage the timer will change to "X time until bolts to seed" or "x time until too tough to harvest" or whatever the message is, after the timer hits the end there you gain seeds, usually something like 5-15 seeds per seed planted (check with the people whom farm and the manual for better ideas on rates)


The catch is that if you fail the action, either planting the seed or harvesting seeds, you lose them so good to have I would say 5-10 of any one seed before you plant them, as you go through the tutorial you will have a farming section that will give you some free starter seeds and help explain the mechanics some


Wasted a few gems like this before, that would be nice

This is part of the realism that was entered into the game, hunting can get seed drops and then farming can get plants to flower and then go to seed, some seeds are much easier to get than others though, but once you have a few seeds you can start to propegate them

Alchemy could be a cool thing to do, have it so you can break down anything to 'elemental base items' (with that either being a singular item of similar name or they break down into 'essence of fire/wind/water/earth/spirit' and different items give different amounts of each)


Then you can have the option to recombine these new resources into other items, obviously it would be quicker/cheaper/easier to just mine the ore and make bars and then an item, but you could take let's say a steel bar, use alchemy to break it down into elemental pieces and then reform it into a cedar log


would be a nice way to use up some of these resources that people are overflowing with (beast scraps, hardwood logs, feathers, ect)


Nice idea and having that new skill would be inter...

Oh... wait... you mentioned midochlorians?! Nope... downvoted....