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Conversion Building

Richard Wombat-King fa 8 anys updated by Darkfox fa 8 anys 5

Sometimes you have too many seeds. Sometimes you have too much food. As the game goes on and on we're gonna end up with 999999999.... I can stop exaggerating now... Carrot seeds or other items. What about a building that converts things from one stage to another but at a loss.


Call it the Wizard's Tower or whatever you want it to be. Maybe link it to Combat because you know... they get magical powers as they fight...They level up their power level to 9000 and discover their midifloridians in the muck of their enemies. Whatever.


I understand the idea that you want farming to mimic real life in some way so by coding in it to not be as good as planting and waiting you avoid that. I do see possible problems if forgetting about things that don't go seed -> product -> seed, so just have to adjust those numbers. This doesn't have to be limited to farming. The idea could be used for any skill.


Also, I know. Midichlorian.

+2

This could be a new skill, Alchemy.

+1

Alchemy could be a cool thing to do, have it so you can break down anything to 'elemental base items' (with that either being a singular item of similar name or they break down into 'essence of fire/wind/water/earth/spirit' and different items give different amounts of each)


Then you can have the option to recombine these new resources into other items, obviously it would be quicker/cheaper/easier to just mine the ore and make bars and then an item, but you could take let's say a steel bar, use alchemy to break it down into elemental pieces and then reform it into a cedar log


would be a nice way to use up some of these resources that people are overflowing with (beast scraps, hardwood logs, feathers, ect)


Nice idea and having that new skill would be inter...

Oh... wait... you mentioned midochlorians?! Nope... downvoted....

I believe this is very important to add. A conversation about this topic occurred in world and can help the developers see a contrary opinion.


  • world 14:06:25 BSToksyuryel - I don't know that the seed situation is actually a problem, as you only get seeds if you let things go to seed
    clan 14:06:44 BSLorinthar - Kinda tempted to change my upvote to a downvote just because of the spamming, Iki.
    world 14:06:57 BSToksyuryel - and "too much food" would be a wonderful problem to have
    world 14:07:04 BSToksyuryel - never heard of that myself
    world 14:07:47 BSToksyuryel - especially the example given, carrot stew... that stuff disappears before it's even cooked
    clan 14:08:20 BSRoxxyClawz - got 3 hours of crappies to do~
    clan 14:08:23 BSIkitoro - Wauw spamming
    clan 14:08:25 BSIkitoro - one post per day
    clan 14:08:27 BSIkitoro - Real spammy
    world 14:08:56 BSIkitoro - The situation is more about time
    world 14:09:41 BSIkitoro - Because some things take forever to go to seed so you can trade a loss of product for less time waiting on seeds or maybe you let too many things go to seed
    world 14:09:56 BSIkitoro - so because you can't time your life perfectly to the food timers, take a bit of seed loss for some food
    world 14:10:20 BSToksyuryel - if you let too many things go to seed then you just have extra seeds that mean you don't have to worry about farming for seeds for a while
    clan 14:10:21 BSWharharen - speaking of other clans, we've closed the gap with Beta by a couple of million
    world 14:10:35 BSIkitoro - but then you have to replant for the food you initially wanted
    world 14:10:39 BSIkitoro - so you have all seeds no food
    world 14:10:47 BSIkitoro - solution? Lose more seeds than necessary for some food
    world 14:11:05 BSToksyuryel - nah, solution is to just time when you plant them better
    clan 14:11:08 BSRoxxyClawz - their fierce xp'ing is insane
    world 14:11:16 BSIkitoro - Again not everyone can time their life around planting timers
    world 14:11:26 BSIkitoro - this is a quality of life thing for those who can't "hardcore" the game
    world 14:11:27 BSToksyuryel - that's why you time when you plant around your life instead
    world 14:11:37 BSIkitoro - You shouldn't have to plan your life around a game.
    world 14:11:39 BSIkitoro - Game should be game.
    world 14:11:46 BSToksyuryel - that's why you plan your game around your life
    world 14:11:57 BSToksyuryel - you're not actually reading what I'm saying
    world 14:11:58 BSIkitoro - Some people don't have a scheduled life.
    world 14:12:20 BSIkitoro - Swing shift workers, alternating shifts based on weeks, obligations.
    world 14:12:27 BSIkitoro - Farming is a many day, many hour obligation
    world 14:12:35 BSIkitoro - With each plant taking different timers
    world 14:12:38 BSToksyuryel - no but even they have times when they can reasonably expect to be around, just from past understandings of when they have been around
    world 14:13:01 BSIkitoro - Right so the min-maxers can use the regular gameplay
    world 14:13:03 BSToksyuryel - most plants stay harvestable for several hours, so you don't have to be exact
    clan 14:13:12 SERVER - yuoree removed 10 Baked Fish(s) from 10 Slot Oven in Diamond Tear City
    world 14:13:49 BSToksyuryel - and if it's really such an issue, that's what your clan is supposed to be for
    world 14:13:55 BSIkitoro - Whats the downside of having losses for those who can't play normally?
    world 14:14:08 BSIkitoro - I understand your point that "Game is fine how it is"
    world 14:14:13 BSIkitoro - Whats the downside of additional mechanic
    world 14:15:03 BSToksyuryel - I mean part of the whole point of the way farming is structured is that it's going to work that way. It's not meant to be for everyone.
    world 14:15:44 BSToksyuryel - That's why you don't see me doing a whole lot of farming
    clan 14:15:46 BSRoxxyClawz - ava in 5
    world 14:15:48 BSIkitoro - I see you have that opinion of it based on what devs have said. I posit a change to have it both ways to the benefit of all with no negatives to the gameplay as is.
    clan 14:15:50 BSToksyuryel - :D
    clan 14:16:22 BSIkitoro - ty
    clan 14:16:33 SERVER - Toksyuryel removed 3768 Brown Trout(s) from 40,000 Slot Storage in Mirrage
    clan 14:16:44 BSRoxxyClawz - figured y'all were too caught up here
    world 14:16:46 OneOne of One - Solution, Don't Farm. Let someone else do it and you can do something else that doesn't interfere with Life
    world 14:17:16 BSIkitoro - Again, the "Game is fine how it is" argument has been made. What is the downside of this mechanic?
    world 14:19:41 BSIkitoro - I'm trying to see how it'd be broken, but that would occur if values are improperly coded in without enough loss per item invested
    world 14:19:45 BSToksyuryel - Well one downside I can think of is we already have issues of communication breakdown when we are trying to let stuff seed and people harvest it anyway, letting people harvest at a loss during seeding would just further exasperate that problem.
    world 14:20:44 BSIkitoro - Ya the communication thing is annoying. I think having notes being able to be placed on plots when created is a nice easy fix Something like 20 characters or less.
    world 14:21:30 BSIkitoro - But the program I'm talking about is a building or new skill where you just pull like 5k seeds out of storage and begin working on them completely seperate from farming skill
    world 14:21:51 BSToksyuryel - If you need a practical downside, there's one. But the real downside is that it changes a fundamental way the game is designed and results in a different kind of game. The way it is now, players are encouraged to choose the path that's fun for them and specialize in the role they find enjoyable.
    world 14:22:24 BSToksyuryel - Making it so anyone can have fun with any role effectively makes all roles the same and removes variety and depth from the game
    world 14:23:01 BSIkitoro - I disagree. Having the ability to convert one item from one stage to another within the same skill keeps it role specific still.
    world 14:23:13 BSToksyuryel - Which ends up making everything less fun in the end, and then nobody is enjoying the game
    world 14:23:15 BSIkitoro - Also some people have decided to "Jack of all trades" this game btw
    world 14:23:42 ~LolWicky - That's why I seed stuff in my farm vs clan farm
    world 14:23:57 BSIkitoro - I as well have one of my personal farms as just a seed farm.
    world 14:24:02 BSToksyuryel - And they have fun doing that. That's my point though, the game has something for everyone but not everything is for everyone
    clan 14:24:03 BSWharharen - ty Rox
    clan 14:24:05 BSWharharen -
    clan 14:24:48 BSRoxxyClawz - mews *paws the air
    clan 14:24:56 BSToksyuryel - *hug~*
    world 14:24:58 BSIkitoro - I don't believe allowing one item to go from one stage to another, for example boards back to logs would change anyones fun.
    clan 14:25:12 BSRoxxyClawz - chirrups *snuggles
    clan 14:25:22 BSToksyuryel -
    world 14:25:30 BSIkitoro - I think thats going to be a matter of opinion and we won't be able to alter that opinion because its purely a personal preference.

world 14:11:37 BSIkitoro - You shouldn't have to plan your life around a game.

world 14:11:39 BSIkitoro - Game should be game.


^ This is exactly how I feel.

+1

I liked the idea about the additional game mechanic and not having to be seed related but anything, could convert higher level resources to lower or vice versa or mining materials to logs or anything on the lis(but at a loss so as to keep the other mechanics as the 'best' source),


I agree that farming is good the way it is and yes life should be planned around you gam... wait... :P