
Aura Spell Training
I know this was discussed a bit in world and help chats, but a few other players and myself thought that more light could be shed on sanctuaries if meditating at specific skill alters after learning that aura could add experience to the spell. don't think this would be too op. meditating is already pretty slow and offers very little xp. but, it might make meditating at an alter worth it for more than 25 times in the entire length of the game.
So, if you didn't want to read the top bit, basically suggesting that meditating at a skill alter could add experience onto your pre-existing aura spell for that skill, even if it wasn't 10xp each time.

Aura Farming spell not working right
My timer is 16. I cast 2 aura spells. (says they are -3) but they only cast as -2. 2 Spells should give me a timer of 10 but it is only giving me a timer of 12

Welcome channel choice doesn't stick
After a recent update (i think it was wednesday or thursday) disabling the Welcome messages (from the channel selection menu - the gear, bottom left corner) doesn't stick between session.

npc stores buying
to help generate money circulation, I would like to see a link at locations for npc buying all crafting and collection items for 1 ea then the marketplace could be for player shops if the npc just bought for a low amount and didnt sell anything then would generate player sales and bring some money into game instead of just trading coins back and forth

store categories
Any chance of adding Categories to the Stores for Buying and Selling. The list is getting quite big and will get bigger. I find it a bit annoying that you have to start scrolling at the Top and search every item until i find/or don't find what i am looking for. Categories would at least let us narrow down the process. And yes sometimes i just browse so don't always have an actual item in mind. Sometimes i look to see if something is there that i can use and Buy or Sell (if i notice someone wants something i have in abundance.)

Construction Issues
Bumping this topic up so we can compile the issues
Tonight had my progress get reset while adding stone (starting to notice that adding stone is the main one that seems to be having issues). But after a refresh gained most of it back. Here are the two screenshots from tonight
Noticed Reset: http://prnt.sc/eeiv1p
After Refresh: http://prntscr.com/eeivcc

Tea
I think builder's tea could make a good construction timer reduction item. To make this possible, tea and sugar cane could be added to farming, and a cooking action could convert sugar cane into sugar. The fermentor could be used to make black tea out of the raw tea leaves. Crafting could make teabags, or just make it loose-leaf.
Other teas and tea-type drinks could be added. A sage tisane could be used as an aura buff (perhaps extend spell duration or strength for the next N casts without stacking, or to increase the XP from gong banging). Coffee could be used as a speed timer reduction. Green tea could increase fishing success because it's refreshingly warm, and you've been freezing your bottom off waiting for the darned things to bite.

logs to fuel
Would be nice if all the other logs could be made into fuel. I can see the crafting for them but any wood should be able to burn. Thanks

"Turbo" button for eating timer food
Since timer reduction food is more effective with lower timers, it is generally sensible to eat enough to get to a 10-second timer each time (even for players who can't afford to be on 10-second timers continuously, it's more efficient to alternate 10-second and full timers rather than spreading the food out more thinly). Figuring out the amount of food to eat can be quite a chore however ("I think it was 83 seconds last time? Oh, but I levelled up and equipped new gear. Never mind, it was an odd level (or wait, was it 3 levels?), and the gear broke" followed by "okay, 83-10=73, so that's... *pulls out calculator* 219 3-second foods?!!! Oh, I multiplied instead of dividing."). And the UI for eating that amount is clunky (open the Food section of the inventory, find the food item and click it, click the quantity textbox, type in the number, and finally click Use).
I propose a series of buttons in the main action UI that eat enough of a food to get the timer to 10 seconds on that action. It should be a series of buttons since the user might have different foods for that action on hand. For example, when constructing something with a 51-second timer, there might be a one-click button to eat 14 Carrot Stews (-3s each), another button to eat 21 Split Pea Soups (-2s each), and another button to eat 7 Burritos (-6s each).
This is perhaps less efficient than what the player could do manually (e.g., by eating 13 Carrot Stews and 1 Split Pea Soup), but the convenience could well outweigh that.
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