
Scroll Bar
Refrain from using the default scrollbar ( http://prntscr.com/dhtc2q ). I'd suggest making a lighter one, still grey maybe, or the light orange you use for the borders, but definitely thinner and less bulky. :)

Layout
Before release, I suggest that you fill those areas with something, because it will feel like something's missing, thus lowering playerbase over time. http://prntscr.com/dht6br
Small thing, I know, but kind of important in my opinion.

Failure XP
I am not sure if it is possible but I suggest the failure xp reduces by 10% for each 10 lvls obtained.
eg lvl 0 -10 200% (as it is now)
lvl 11 - 20 190%
lvl 21 - 30 180% etc
until possibly lvl 150 where it would then remain at 50%.

Random plots

New player's feedback
After playing for a few days, here are my initial comments:
Positive
1. User interface is very nicely designed;
2. Overall, the tutorial is fine;
3. Basic game dynamics of collecting and combining work well.
Negative
1. The fail rate for combines is too high. I grinded Smithing to Level 6 so I could make a Copper Hammer, the most important tool for other Smithing combines. After nine fails in a row, I posted a question to Help Chat; the response that I received from a seasoned player was "Yes, the fail rate is high. It's very irritating."
Later, I grinded Smithing to Level 10 so I could make Copper Nails. Again, the fail rate is ridiculous.
The best game in this genre is Drakor. While it has fails for collecting, all combines are successful.
2. The English in the tutorial has lots of mistakes. If Battered Shield is properly designed (for localization), all text will be stored in one file. You should have somebody with competent written English skills proofread the file for you. (No, not me)
3. Highlighting in this editor...ahhh, are you trying to set a new international standard with the red font color? Please following the existing standard of white font color / dark background color.

Smithing level 11, smithing copper nails, 14 attempts, 13 failures? Seriously?
I don't expect 100% success on skills like smithing right off the bat, but a 93% failure rate?
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