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Smithing level 11, smithing copper nails, 14 attempts, 13 failures? Seriously?
I don't expect 100% success on skills like smithing right off the bat, but a 93% failure rate?
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Follow-up: 13 attempts, 12 failures. That's garbage. Call me when you can program a real game.
There is no need to be rude.
That doesn't seem out of the ordinary, depending on what level you are and what level action you are doing. The success rate for smithing is 10% + 2% per level over the action level. With such a small sample size, your results seem statistically very probable if your expected success rate is <20%.
Well, thanks for your response. I don't like wasting my time on poorly programmed games. Now that I know that's what this is, I won't waste any more time here. Too bad, because it is an intriguing concept.
Each skill tries to have a different little twist. Smithing happens to be the hardest skill in the game as far as failure rate goes. This is more of a game design choice rather than a programming choice. Other skills have no failure rate at all. The balance is that failure gets twice as much XP, which those other skills never are able to leverage. It sounds like smithing wouldn't be your cup of tea, where as crafting with a lower failure rate, or mining, with no failure rate, might have been better suited to your liking.