
Double listing food
Under the Construction portion of the manual, Split Pea Soup is listed twice- http://prntscr.com/ds8trd

Leave Guild Confirmation
Is there a Confirmation Notification when you "Click" "Leave Guild". I almost hit it by mistake. And being a One man Guild, it would suck if i left.

Make the specific aura actions gain experience in their respective aura.
When I saw the new aura system I was excited thinking I could finally level up my fishing aura without only passively waiting for AP, but turns out this system is only used for the quest.
I think the new aura system is interesting but it'd be much nicer if for example for every time worshipped at the fishing altar you'd gain 1AP worth of experience in the respective aura related to that altar.
Also the current aura levels seem to have very low value, I don't really have any decent ideas right now how to make them more valuable, but it might be something to look into. The levels of a specific aura are very valuable and give a nice chunk of extra time to aura activations, but the actual aura skill basically only gives +0.1 max AP per aura level, a bit underwhelming considering how easy it is to just get max AP from character levels instead.

Steel - why Tier 4?
Mats (iron and coal) are both A3. And steel is lvl 60 to make, steel picks 66, etc. (On par with coal at 60). Steel should be in Tier 3 crafting, or some adjustment made to keep things sensible and in line (e.g. coal moving up a tier).
Aluminum being Tier 4 should mean smelting and using it should be Tier 4. Etc.

Clan building progress bars incorrect
After an action is completed on a clan compound, building, or upgrade, the relevant line is removed. The progress bar is recalculated taking into account only the remaining lines - i.e., after completing an action, the progress might drop to 0. In the below screenshot, the Woodcutticus Compound has had all of the Add Post to Fence, Clear Ground, and Remove Rocks actions completed, but the progress bar is showing no progress; it was showing good progress when there were still 599/600 Clear Ground actions remaining.

Game UI becomes less responsive over time
After keeping the game open long enough, it starts using more CPU and becomes less responsive. Refreshing returns performance back to normal. This appears to be linked to the growing chat log, since it's more prominent when chat is active (sometimes becoming practically unusable after only being open for 1-2 hours). Periodically clearing older chat messages (perhaps keeping only ~2 screenfuls of messages in combination with chat history) might help this.

Storage in A3 stays at 10k slots when upgraded
WAUW's storage in Capidune capital didn't upgrade to 40k slots when upgraded

Add friend list function
Pretty straightforward function. Should be able to tell if the friend is online or not, as well as the location.
Customer support service by UserEcho