+1

Timer in Hunt around Maybewood Forest

Richard 8 years ago updated by Lorinthar 8 years ago 1

The timer is hidden in the action bar.

Timer Hidden

+1

Double listing food

Wicky 8 years ago updated by Lorinthar 8 years ago 1

Under the Construction portion of the manual, Split Pea Soup is listed twice- http://prntscr.com/ds8trd

+1

Leave Guild Confirmation

One of One 8 years ago updated 8 years ago 1

Is there a Confirmation Notification when you "Click" "Leave Guild". I almost hit it by mistake. And being a One man Guild, it would suck if i left.

+1

Make the specific aura actions gain experience in their respective aura.

boxsalesman 8 years ago updated by Lorinthar 8 years ago 1

When I saw the new aura system I was excited thinking I could finally level up my fishing aura without only passively waiting for AP, but turns out this system is only used for the quest.

I think the new aura system is interesting but it'd be much nicer if for example for every time worshipped at the fishing altar you'd gain 1AP worth of experience in the respective aura related to that altar.

Also the current aura levels seem to have very low value, I don't really have any decent ideas right now how to make them more valuable, but it might be something to look into. The levels of a specific aura are very valuable and give a nice chunk of extra time to aura activations, but the actual aura skill basically only gives +0.1 max AP per aura level, a bit underwhelming considering how easy it is to just get max AP from character levels instead.

+1

Steel - why Tier 4?

Yuoree 8 years ago updated by Lorinthar 8 years ago 1

Mats (iron and coal) are both A3. And steel is lvl 60 to make, steel picks 66, etc. (On par with coal at 60). Steel should be in Tier 3 crafting, or some adjustment made to keep things sensible and in line (e.g. coal moving up a tier).


Aluminum being Tier 4 should mean smelting and using it should be Tier 4. Etc.

+1

Clan building progress bars incorrect

Lorinthar 8 years ago 0

After an action is completed on a clan compound, building, or upgrade, the relevant line is removed. The progress bar is recalculated taking into account only the remaining lines - i.e., after completing an action, the progress might drop to 0. In the below screenshot, the Woodcutticus Compound has had all of the Add Post to Fence, Clear Ground, and Remove Rocks actions completed, but the progress bar is showing no progress; it was showing good progress when there were still 599/600 Clear Ground actions remaining.


Image 36

+1

Game UI becomes less responsive over time

Lorinthar 8 years ago 0

After keeping the game open long enough, it starts using more CPU and becomes less responsive. Refreshing returns performance back to normal. This appears to be linked to the growing chat log, since it's more prominent when chat is active (sometimes becoming practically unusable after only being open for 1-2 hours). Periodically clearing older chat messages (perhaps keeping only ~2 screenfuls of messages in combination with chat history) might help this.

+1

Missing Tokens

Bogtrotter 8 years ago updated by Lorinthar 8 years ago 3

Last night I had 31 about 7 pm Central US time, wake up to 1. Very sad about it.

+1

Storage in A3 stays at 10k slots when upgraded

NotOlivierasseb 8 years ago 0

WAUW's storage in Capidune capital didn't upgrade to 40k slots when upgraded

+1

Add friend list function

Vanquish 8 years ago updated by Lorinthar 8 years ago 1

Pretty straightforward function. Should be able to tell if the friend is online or not, as well as the location.