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Looking at the manual it looks like 5 years of growing and pruning then harvest olives. Is the growth cycle not following that?
Piggyback on orchard fixes. Is it confirmed that if you don't prune every round you don't get olives? If so thats bullshit and should be adjusted.
Was removing roots on farm in Aurora. My own 250 slot farm. Guess server reset a couple times today. Had literally zero credit until my axe broke, equipped new axe and that started giving actions. What is this shit bug? If server resets in mid-action you have to re-equip weapon to get credit for some skills?
I believe this is very important to add. A conversation about this topic occurred in world and can help the developers see a contrary opinion.
- world 14:06:25 BSToksyuryel - I don't know that the seed situation is actually a problem, as you only get seeds if you let things go to seedclan 14:06:44 BSLorinthar - Kinda tempted to change my upvote to a downvote just because of the spamming, Iki.world 14:06:57 BSToksyuryel - and "too much food" would be a wonderful problem to haveworld 14:07:04 BSToksyuryel - never heard of that myselfworld 14:07:47 BSToksyuryel - especially the example given, carrot stew... that stuff disappears before it's even cookedclan 14:08:20 BSRoxxyClawz - got 3 hours of crappies to do~clan 14:08:23 BSIkitoro - Wauw spammingclan 14:08:25 BSIkitoro - one post per dayclan 14:08:27 BSIkitoro - Real spammyworld 14:08:56 BSIkitoro - The situation is more about timeworld 14:09:41 BSIkitoro - Because some things take forever to go to seed so you can trade a loss of product for less time waiting on seeds or maybe you let too many things go to seedworld 14:09:56 BSIkitoro - so because you can't time your life perfectly to the food timers, take a bit of seed loss for some foodworld 14:10:20 BSToksyuryel - if you let too many things go to seed then you just have extra seeds that mean you don't have to worry about farming for seeds for a whileclan 14:10:21 BSWharharen - speaking of other clans, we've closed the gap with Beta by a couple of millionworld 14:10:35 BSIkitoro - but then you have to replant for the food you initially wantedworld 14:10:39 BSIkitoro - so you have all seeds no foodworld 14:10:47 BSIkitoro - solution? Lose more seeds than necessary for some foodworld 14:11:05 BSToksyuryel - nah, solution is to just time when you plant them betterclan 14:11:08 BSRoxxyClawz - their fierce xp'ing is insaneworld 14:11:16 BSIkitoro - Again not everyone can time their life around planting timersworld 14:11:26 BSIkitoro - this is a quality of life thing for those who can't "hardcore" the gameworld 14:11:27 BSToksyuryel - that's why you time when you plant around your life insteadworld 14:11:37 BSIkitoro - You shouldn't have to plan your life around a game.world 14:11:39 BSIkitoro - Game should be game.world 14:11:46 BSToksyuryel - that's why you plan your game around your lifeworld 14:11:57 BSToksyuryel - you're not actually reading what I'm sayingworld 14:11:58 BSIkitoro - Some people don't have a scheduled life.world 14:12:20 BSIkitoro - Swing shift workers, alternating shifts based on weeks, obligations.world 14:12:27 BSIkitoro - Farming is a many day, many hour obligationworld 14:12:35 BSIkitoro - With each plant taking different timersworld 14:12:38 BSToksyuryel - no but even they have times when they can reasonably expect to be around, just from past understandings of when they have been aroundworld 14:13:01 BSIkitoro - Right so the min-maxers can use the regular gameplayworld 14:13:03 BSToksyuryel - most plants stay harvestable for several hours, so you don't have to be exactclan 14:13:12 SERVER - yuoree removed 10 Baked Fish(s) from 10 Slot Oven in Diamond Tear Cityworld 14:13:49 BSToksyuryel - and if it's really such an issue, that's what your clan is supposed to be forworld 14:13:55 BSIkitoro - Whats the downside of having losses for those who can't play normally?world 14:14:08 BSIkitoro - I understand your point that "Game is fine how it is"world 14:14:13 BSIkitoro - Whats the downside of additional mechanicworld 14:15:03 BSToksyuryel - I mean part of the whole point of the way farming is structured is that it's going to work that way. It's not meant to be for everyone.world 14:15:44 BSToksyuryel - That's why you don't see me doing a whole lot of farmingclan 14:15:46 BSRoxxyClawz - ava in 5world 14:15:48 BSIkitoro - I see you have that opinion of it based on what devs have said. I posit a change to have it both ways to the benefit of all with no negatives to the gameplay as is.clan 14:15:50 BSToksyuryel - :Dclan 14:16:22 BSIkitoro - tyclan 14:16:33 SERVER - Toksyuryel removed 3768 Brown Trout(s) from 40,000 Slot Storage in Mirrageclan 14:16:44 BSRoxxyClawz - figured y'all were too caught up hereworld 14:16:46 OneOne of One - Solution, Don't Farm. Let someone else do it and you can do something else that doesn't interfere with Lifeworld 14:17:16 BSIkitoro - Again, the "Game is fine how it is" argument has been made. What is the downside of this mechanic?world 14:19:41 BSIkitoro - I'm trying to see how it'd be broken, but that would occur if values are improperly coded in without enough loss per item investedworld 14:19:45 BSToksyuryel - Well one downside I can think of is we already have issues of communication breakdown when we are trying to let stuff seed and people harvest it anyway, letting people harvest at a loss during seeding would just further exasperate that problem.world 14:20:44 BSIkitoro - Ya the communication thing is annoying. I think having notes being able to be placed on plots when created is a nice easy fix Something like 20 characters or less.world 14:21:30 BSIkitoro - But the program I'm talking about is a building or new skill where you just pull like 5k seeds out of storage and begin working on them completely seperate from farming skillworld 14:21:51 BSToksyuryel - If you need a practical downside, there's one. But the real downside is that it changes a fundamental way the game is designed and results in a different kind of game. The way it is now, players are encouraged to choose the path that's fun for them and specialize in the role they find enjoyable.world 14:22:24 BSToksyuryel - Making it so anyone can have fun with any role effectively makes all roles the same and removes variety and depth from the gameworld 14:23:01 BSIkitoro - I disagree. Having the ability to convert one item from one stage to another within the same skill keeps it role specific still.world 14:23:13 BSToksyuryel - Which ends up making everything less fun in the end, and then nobody is enjoying the gameworld 14:23:15 BSIkitoro - Also some people have decided to "Jack of all trades" this game btwworld 14:23:42 ~LolWicky - That's why I seed stuff in my farm vs clan farmworld 14:23:57 BSIkitoro - I as well have one of my personal farms as just a seed farm.world 14:24:02 BSToksyuryel - And they have fun doing that. That's my point though, the game has something for everyone but not everything is for everyoneclan 14:24:03 BSWharharen - ty Roxclan 14:24:05 BSWharharen -clan 14:24:48 BSRoxxyClawz - mews *paws the airclan 14:24:56 BSToksyuryel - *hug~*world 14:24:58 BSIkitoro - I don't believe allowing one item to go from one stage to another, for example boards back to logs would change anyones fun.clan 14:25:12 BSRoxxyClawz - chirrups *snugglesclan 14:25:22 BSToksyuryel -world 14:25:30 BSIkitoro - I think thats going to be a matter of opinion and we won't be able to alter that opinion because its purely a personal preference.
two week chat history probably wouldn't take a lot of memory.
Happened today on lettuce.

Fucking lettuce.
Customer support service by UserEcho
So it goes. Seed -> 5 cycles of pruning -> Mature Cycle. What if we are already in mature cycle.