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I have decided to quit playing Battered Shield due to its absurd failure rates. I just did 10 attempts to make Copper Nails...1 success, 9 fails. AFK games such as Battered Shield are tedious enough already; stop adding to the tedium with this "innovation" of high failure rates.


To the game's designer: You are no Steve Jobs. Double experience for fails versus successes is NOT a good new idea. If you want to distinguish your game, find more constructive ways.