Your comments

Good catch. This has been fixed, though it may require a restart first.

You're seeing an unfinished part of the game. To see the contents of your new farm and the storage look in the list on the left (not in the popup). We will at some point get the areas you're looking at filled in, we're just not there yet.

this will be fixed with the next reset

there is food for combat, they help with hp. the manual is completely insufficient for combat food call outs right now. all the other skills have easy direct links that the manual uses, such as frog leg bonses be speed, so it shows up in the speed manual page. because combat doesn't get any boosts directly, and there isn't an hp manual page, none of those foods get agragated. this must be fixed.

Each skill tries to have a different little twist. Smithing happens to be the hardest skill in the game as far as failure rate goes. This is more of a game design choice rather than a programming choice. Other skills have no failure rate at all. The balance is that failure gets twice as much XP, which those other skills never are able to leverage. It sounds like smithing wouldn't be your cup of tea, where as crafting with a lower failure rate, or mining, with no failure rate, might have been better suited to your liking.

This is planned in some capacity. It might be this way, or possibly making a base iron shovel, and then doing an action that applies which bonus you want, and turns it into a "construction shovel" or a "farmers shovel." We are still evaluating how feasible the proposed method would be to program. The 2nd way we could technically already do with our systems, when we get time in between region drops.