+4

Multiple actions

RoxxyClawz 8 years ago updated 8 years ago 5

There's a lot of processes that need a lot of low level actions. So I was wondering if say you were planting a carrot each action you could plant more than one or have a chance to plant extra.

But have this special multiple action dependant on how much higher lvl'd you were then the lvl needed or a food item that could be made for this.

+2

Expanding on this, it would be great to have stack-processing for fuel making as well. Along the same lines of 'saw 2/4/8 logs into boards', I'd like to see 'make fuel from 2/4/8 logs/boards/pine'. Doesn't quite seem right that a level 50 constructor is making fuel at the exact same speed and xp as a level 1 constructor.

I like this idea, but I guess that is what the lower timer is for with a higher skill level? To make lower level tasks happen faster? I really do agree about making higher level logs give more fuel or be able to burn more than one log at a time with a higher construction level.

The base timers for making fuel are low enough that level doesn't really matter. Fuel from coal is 15 seconds base, so even without construction gear/food, it's at min by level 40. For comparison, the latest area that was added has level 80-100 actions, so players making full use of the rest of the game are at least those levels, and possibly higher to account for failures.


Same goes for carrots. So the idea is that once the timer is capped, we still want levelling to continue improving that action.

I wrote up a related suggestion here: Multi farming actions. In summary, my suggestion was to allow success rate to roll over to multiple actions.

I really liked that thread and the thought you put into it Lorinthar~ I was thinking about this idea for a few days and and checking this place out and I don't know why it didn't pop up for me.


Eventually when players become higher leveled the level 1 skills become less rewarding but I do enjoy the mechanic where level 1 items can still be used to help progress for higher levels.


It's just the experience gain becomes much less rewarding. And with levels helping reduce timers it means less food needing consumed but everyone can still do the same number of actions with or without food.

And with the recent exp nerf, being able to do more than 1 action within the 10 sec timer seems like a reward.