+2
Planned

"Turbo" button for eating timer food

Lorinthar 8 ár síðan updated by Battered Shield Admin 8 ár síðan 1

Since timer reduction food is more effective with lower timers, it is generally sensible to eat enough to get to a 10-second timer each time (even for players who can't afford to be on 10-second timers continuously, it's more efficient to alternate 10-second and full timers rather than spreading the food out more thinly). Figuring out the amount of food to eat can be quite a chore however ("I think it was 83 seconds last time? Oh, but I levelled up and equipped new gear. Never mind, it was an odd level (or wait, was it 3 levels?), and the gear broke" followed by "okay, 83-10=73, so that's... *pulls out calculator* 219 3-second foods?!!! Oh, I multiplied instead of dividing."). And the UI for eating that amount is clunky (open the Food section of the inventory, find the food item and click it, click the quantity textbox, type in the number, and finally click Use).


I propose a series of buttons in the main action UI that eat enough of a food to get the timer to 10 seconds on that action. It should be a series of buttons since the user might have different foods for that action on hand. For example, when constructing something with a 51-second timer, there might be a one-click button to eat 14 Carrot Stews (-3s each), another button to eat 21 Split Pea Soups (-2s each), and another button to eat 7 Burritos (-6s each).


This is perhaps less efficient than what the player could do manually (e.g., by eating 13 Carrot Stews and 1 Split Pea Soup), but the convenience could well outweigh that.