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Under vurdering

Apiculture: Beekeeping

Zintaus 8 år siden opdateret af Yuoree 8 år siden 5

I have been fiddling with the idea of adding Beekeeping to the game.

My idea so far, involves the actual bees. Keeping bees serves the purpose of gathering both honey and beeswax, since beeswax is already obtainable from Hunting and Woodcutting, but are uncommon in rarity - adding beekeeping to the farm or as a new building it could serve a lot of purposes.
One of the most obvious purposes would of course be to gather honey and beeswax. While this is logical, the additional purpose of adding beekeeping, could be to have a chance to pollinate herbs or even crops.

Artificial Beehives could potentially be made with different components, most of them are of course made out of wood, which could be wood log, or hardwood.
With each tier of the different woods, the hives could become larger, and as such produce more honey and beeswax. Alternatively, the production of the bees could increase a little, but not a lot given that we of course want the balance to remain in the game.

For starting the apiary, the cost would be 10 shield tokens, either as part of a personal farm or as a benefit for a clan farm. Eventually it could even be a whole different building all together
If people aren't too keen on spending Shield tokens on this, it could probably be an item that could be crafted - even if the crafting of it, would take a long time. The benefit of crafting the apiary would be, to have everyone getting one.

I propose that, if we stick to crafting the apiary. The base of the apiary would be: 8 different items to create. The first would be the basic component, consisting of the outer and inner components.

The Outer Cover: Wood, nails and tin.

The Inner Cover: Wood and nails.

The Shallow Supers: Wood and nails

The Honey Supers: wood and nails.

The Queen Excluder: wood and nails and net

The Deep Super: Wood and nails

The Bottom Stander: Wood

The Stand: Wood and nails.


All these could then be combined with glue if that is eventually added to the game as well. It doesn't eventually have to be said materials, or even the same items.

It could be combined crafting effort with a sensible amount of materials making it turn into an Apiary after all.


Getting the bees could be a quest, or even a random chance for a full intact beehive from woodcutting or when hunting. At least then we have a way to put that into the Apiary, however effective that would be. Additionally if there is going to be a quest for the "ultra rare" Intact Beehive, the reward could potentially be a deed for making your own beehive or similar rewards. For the keeping of bees, we would of course need a smoker which is made by the smith. A beekeeping hat, to prevent getting stung by the bees, which is made from tailor/tannery - which would also mean that the rest of the protective clothing, would be made from them as well.


Since this is just an idea after all, some of the items could easily be removed or replaced with different things. My idea of adding the apiary in the beginning was to get another way of getting beeswax and honey, while also adding a way for getting pollination into the farm. Pollination of the herbs and corps, is probably not even necessary given it's time-based, so not really figured this one out yet. Never the less, this is what I have thought about so far. As for how useful, this will be to the game, I think it would make for a interesting little hobby in a game which is a hobby in itself :)


I'm well aware this post is rather large, and I apologise for this. I hope the community as well, as everyone that made it this far, have additional ideas for this so constructive feedback is more than welcome. Thank you for your time reading.

Pollination could speed up seeding time. Or cross-pollination could allow you to get different seeds - say, if you're growing some apples and pine trees in your orchard, you could get some elusive pineapple seeds.

That is a good idea Lorinthar.

+2
Under vurdering

I really like this idea. We'll need to think of the best way to fit it in code wise.

Could make it really intricate if one wanted to. Could go into the entire cycle of doing splits, making/selecting queens, keeping the damn things alive. Culling/combining weak hives. Chasing honey flows/getting compensation for pollinating. *hums*


Maybe stay away from diseases and pests though =)


No idea what the code could support, but as my clan peoples found out, I'll talk bees for hours. I run 6k hives irl though, so, that's a thing. They're a ton of fun =)

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