
+3
Balance Bugs
Please place any and all balance issues here. If an item has no use, if something takes too long, if something is too short, etc. We're going to try and fix them all this wednesday, and need as many as you all can find
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Compared to all other stats, aura is WAY too slow to train. Not sure if this is a balance issue, but it just seems weird....
Smithing seems to have very low success rates. Crafting seems to do too (I haven't done a lot), but at least gives more exp to make up for it, so I don't think that needs adjusting.
Mining Copper ore, Making copper bars, making copper plates. I've been working on the Quest to add 40 copper plates. At this point i'm close to mining 400 ores and i am still not finished. High timers, Lots of Failures. Just seems like a lot of effort with little return. Maybe it's supposed to be that way.
Rat Teeth appear to have no purpose according to the manual.
In the same vein - feathers don't have a use that I can find in the manual either.
Hardwood log drop rate is low. There's no reason to ever go back to Chop Trees after you can do hardwood logs, because you always get a regular log from hardwood.
Chop Trees has a shorter timer though.
In the Goblin region, there is only a level 1 fish cleaning location while level 2 is needed for the fish there
I would say with the amount needed for everything and early fail rates, the timer on copper is too high, espcially with stone being half of what it is.
This may be on purpose! but uh. Just orange garnets have weight as gems? That's... a little random and strange.
There are "+1 speed success" items, but the only speed action, "Run on the Track", is not failable.
High lvl stuff generally has no use, it seems you outlevel low lvl stuff much too quickly. even though all our miners are already the lvl for higher ores, we still constantly need copper ore. It gets even way worse for fishing, most high lvl fish have no use, and in a few hours of fishing you already hit the useless tiers.