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The wizards chaps were set to lvl 100 aura, I assume these should have been lvl 15 or possibly lvl 17 if they followed the pattern for the other aura gear.

Squash seems to be bugged. After the initial growing phase, it went to 1 flowered branch and all the rest went to rotten fruit branches. There was not a harvest stage.


https://prnt.sc/fqwd79

The new gear for skills (collared shirt, wizard chaps, etc.) don't have a lvl requirement on them.

I gave some shield tokens to my son, and also traded some milk to somebody else in Never Glades and both trades worked fine for me.

On another note about the avocado, it's only use is in a guac burger, but the manual doesn't list a use for guac burgers, so avocados have no use at the moment.

The macadamia tree says the same thing. 

I think having a NPC that sells gear wouldn't diminish the value of smiths and crafters, because most players in clans play co-op where they supply mats and get gear for free in house, so nobody has obols anyway. Adding a NPC that sells gear would really only cater to the solo style of players, who have obols but have nowhere to buy gear. Clan crafters and smiths have no desire for obols, because they work in a co-op enviornment that has no use for coins, so they have no reason to sell gear in the first place.

Pruning Avocado is -40 second min timer, and it flashes between Stopped and a branch pruned. Pruned 9 branches in about 3 seconds

With the new need of having equipment, I think now would be a good time to increase the durability rates on equipment. Many people have expressed that they felt gear wasn't worth the effort, because they broke to quickly.

I agree entirely. The game isn't ready for this new update and the gear isn't available. I couldn't buy gear for a million obols, because the gear doesn't exist. Right now obols are worthless in the game, having a NPC that sold gear would at least make money worth something.



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